IEEE UofT Hardware Hack II - A more tangible way to hack!

Join us at the IEEE Hardware Hackathon to transform your hardware ideas into reality! In this 24-hour event, you and your team will work with everything hardware to build a project from scratch. The hardware is provided by us - just bring your ideas!

Our hackathon is designed for everyone to participate, from beginners to hardware experts! To help facilitate your learning experience, we will be hosting 3 workshops throughout the event - featuring speakers from Qualcomm and AMD!

View full rules

Eligibility

Students of any professional learning institution are eligible to enter. Individuals must be over the age of 18 unless otherwise specified.

Applicants are admitted based on interest and commitment, prior experience is used to assign division. Applicants of a variety of different hardware experience levels are expected. Think of the Hardware Hack as an opportunity to meet fellow designers, gain experience with hardware, and learn new skills.

Requirements

In order to submit your project, you must submit the following items through Devpost:

  1. Team Number
  2. Team Member Names

A short description of your design and a demo video must be submitted as part of the submission package. Pictures are always welcome, but we do NOT need to see your code for the submission. 

Judges

Kevin Tan

Kevin Tan
University of Toronto

Danny Zhang

Danny Zhang

Judging Criteria

  • Idea Originality
    Idea is original and described with great detail. Idea is useful in that it solves a problem, provides a service, or enables a significant function.
  • Hardware Technical Complexity
    Multiple peripherals are used to provide the necessary functionality required. Interfacing circuits are created with no problems.
  • Technical Integration
    System is well-designed and all components with their respective interfaces are working and well-designed. No bugs are present and there is some handling of non-ideal components.
  • Working Demo
    Demonstration works flawlessly, is repeatable, and impressive. Demonstration is clear and presents the underlying design principles.
  • Presentation
    Presentation is convincing and summarizes learnings, troubles, and deep understanding of technology used. Presentation is well rehearsed, demonstrate contributions by individual members, and reflect how the team was able to work effectively together.